DIPS version 5 for Max

  • runs on Macintosh computers (OS X 10.7 or later preferred)
  • More than 370 Max external objects and abstractions
  • Handling still images & movie files (QuickTime, OpenGL)
  • Handling video signal input (video texture)
  • Importing and rendering 3D models (.obj file)
  • Importing Quartz Composer files
  • OpenGL Shading Language (GLSL) programming interface
  • More than 110 visual effect objects (Dfx library, Core Image Filters & OpenGL)
  • A utility library for the ease of programming (prefix Dlib)
  • A comprehensive set of sample patches, and a detailed tutorial
  • Easy integration of visual events using DIPSWindowMixer (Video Mixer)
  • Enhanced OpenCV functionalities (detecting face, optical flow, etc.)
  • DIPSKinect object (for the Kinect sensor device)
  • images in the jit.matrix object can be ported to DIPS window using DIPSJitMat2DIPS

DIPS short history:

The DIPS was developed for Max/FTS first in 1997 by Shu Matsuda at Sonology Department, Kunitachi College of Music in Tokyo. It was first presented in the international computer music world at the ICMC 2000 in Berlin as a plug-in software for the legendary Max family application ‘jMax’, and later ported to Max/MSP environment of Cycling '74. The first DIPS5 'DIPS5v1.01' was released in August, 2013.

Since 2000, DIPS is being developed by the DIPS Development Group supervised by Takayuki Rai. Current active group members are Shu Matsuda, Yota Morimoto, Takuto Fukuda, and Keitaro Takahashi. Previously, Chikashi Miyama, Daichi Ando and Takayuki Hamano also contributed to its development.

Multi Video Effector dips-patch

multi Dfx effect sample-1

multi Dfx effect sample-2

flexible line-draw with blur effect

Spectrum and Signal with Dfx effects

DIPS Window Mixer patch example

DIPS Window Mixer sample